Files
dwl/dwl.c
Devin J. Pohly 831fc36bc9 Make drag_icon a persistent scene node
If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant.  This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.

ΔSLOC: -1
2023-07-13 22:17:03 -06:00

90 KiB