update: the way we store libs
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@@ -11,12 +11,19 @@ typedef enum {
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UNLICENCE, /* Unlicense */
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} licence_t;
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/* Library type enumeration */
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/* Library type enumeration - using bit flags for multiple selection */
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typedef enum {
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RAYLIB, /* Raylib game library */
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WINAPI, /* Windows API */
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cURL, /* cURL library */
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} lib_t;
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LIB_NONE = 0, /* No libraries selected */
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LIB_RAYLIB = 1 << 0, /* Raylib game library */
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LIB_WINAPI = 1 << 1, /* Windows API */
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LIB_CURL = 1 << 2, /* cURL library */
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/* Future libraries can be added here:
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* LIB_OPENGL = 1 << 3,
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* LIB_SDL2 = 1 << 4,
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* LIB_GTK = 1 << 5,
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* etc.
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*/
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} lib_flags_t;
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/* Project configuration structure */
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typedef struct {
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@@ -25,11 +32,19 @@ typedef struct {
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licence_t licence; /* License type for the project */
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char *project; /* Project name */
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char *name; /* Author/creator name */
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lib_flags_t libraries; /* Selected libraries (bit field) */
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} format_t;
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/* Default values */
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#define DEFAULT_LICENSE BSD3
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#define DEFAULT_GIT_INIT true
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#define DEFAULT_CLANG_FORMAT true
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#define DEFAULT_LIBRARIES LIB_NONE
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/* Helper macros for library operations */
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#define HAS_LIBRARY(libs, lib) ((libs) & (lib))
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#define ADD_LIBRARY(libs, lib) ((libs) |= (lib))
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#define REMOVE_LIBRARY(libs, lib) ((libs) &= ~(lib))
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#define CLEAR_LIBRARIES(libs) ((libs) = LIB_NONE)
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#endif
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