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pike/main.odin

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1.1 KiB
Odin

// SPDX-License-Identifer: MIT
/*
* main.odin
*
* pike pre-alpha
*
* Written by TiredWithJoy
* Written by vx-clutch
*
* This file contains the main driving
* routine, and some game code.
*/
package main
import "core:fmt"
import rl "vendor:raylib"
import "libpike/log"
import "libpike/casino"
import "libpike/dialog"
TARGET_FPS :: 60
WINDOW_NAME :: "Pike"
WINDOW_WIDTH :: 800
WINDOW_HEIGHT :: 600
main :: proc() {
log.printl("pike init")
log.printl("start raylib")
rl.SetTraceLogLevel(ODIN_DEBUG ? .ALL : .NONE)
rl.SetConfigFlags({ .WINDOW_RESIZABLE, .VSYNC_HINT })
rl.SetTargetFPS(TARGET_FPS)
rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_NAME)
for !rl.WindowShouldClose() {
update()
rl.BeginDrawing()
rl.ClearBackground({160, 200, 255, 255})
draw()
rl.DrawFPS(10, 10)
rl.EndDrawing()
}
log.printl("exiting")
rl.CloseWindow()
log.printl("done")
}
setup_game :: proc() {
// very complicated setup code
}
draw :: proc() {
// very VERY mega-duper simple code
}
update :: proc() {
// very complex set of update instructions
}